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Thread Statistics | Show CCP posts - 2 post(s) |

Doctor Ape MD
Imperial Academy Amarr Empire
0
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Posted - 2013.03.13 18:28:00 -
[1] - Quote
I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.
I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening. |

Doctor Ape MD
Imperial Academy Amarr Empire
3
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Posted - 2013.04.02 16:56:00 -
[2] - Quote
CCP Fozzie wrote:Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.
I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?
I've been mostly doing level 3s but so far, so good. I've noticed the TD effect deactivating when it should, and it seems like there are more numerous 'breaks' where I can actually get a few shots in.
I'll have to try another Sansha Watch if I can ever find one. The second pocket of that unrated complex has 18 TDing cruisers in it and used to make any laser boat I brought in nearly completely useless moments after warp-in. |

Doctor Ape MD
Imperial Academy Amarr Empire
9
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Posted - 2013.04.06 02:42:00 -
[3] - Quote
Yes, after doing more Sansha level 4s I've basically come to the conclusion that it's better than before, but it's still way over the top. There just seem to be too many ships using TD in missions making them far more painful than I believe they should be for turret based ships. |

Doctor Ape MD
Imperial Academy Amarr Empire
9
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Posted - 2013.04.06 16:22:00 -
[4] - Quote
Etienne Picard wrote:I am doing a level 4 (the blockade, sansha) right now and I am perma tracking disrupted by 4 or 5 different ships, making my nightmare pretty useless. Doesn't seem like CCP has fixed anything.
I think they've fixed the bug where the TD effect lingers well past it's timer (I used to still be under the effects of TD while in warp away from the mission at times), but I don't think it's enough to balance certain Sansha missions vs other factions.
I understand if CCP wants things to be a challenge, but right now there is a huge discrepancy between the difficulty and effectiveness of EWAR between the different factions. For some reason it also seems like a very high percentage of Sansha ships use EWAR compared to other factions. |
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